He stressed the social networking site Facebook recently tested a new feature on its application to chat and Instant Messaging "Facebook Messenger" After months of rumors and unconfirmed news, and it comes to the advantage of the encrypted secret talks.
And have been a number of news had talked earlier about the desire of Facebook to integrate encryption feature from party to party in their application to chat and Instant Messenger, but the official confirmation of this news came today via official blog to Facebook, where the company indicated that it is currently testing a feature. " secret talks. "
And Facebook indicated that it has to integrate Open Signal Protocol in their application to can add the secret talks which is characterized by that it does not pass through the company's servers and the sync feature is not available means that messages will remain only on the device user in the chat phenomenon, as users can choose two chat feature confidentiality, and Facebook suggest that this feature does not currently allow for the support of the rest of the animated GIF media such as photographs or videos.
A new leaks over the last day for some of the information on the new Samsung phone, where the South Korean company plans to launch a phone from the Galaxy J model and features an unprecedented level of screen size.
And as usual, the American blogger "Evan Blass" The races over the past two days to disclose certain information related to the new phone which will carry the "Galaxy J Max / Galaxy J Max" and is the name of which means that it will be a large scale, particularly with regard to the screen, where the latter would come by measuring 7 inches.
Security software giant Avast Software has acquired rival AVG Technologies. Avast will pay $25 cash for each of AVG’s outstanding ordinary shares in a deal amounting to around $1.3 billion.
Founded out of Czechoslovakia in the early 1990s — initially called Grisoft — AVG has grown to become one of the biggest brands in desktop and mobile security apps. It also offers a range of related services, including AVG Cleaner for Android and Mac. The company is now headquartered in Amsterdam.
Avast’s origins can also be traced back to the old Czechoslovakia, as the company was founded out of Prague in 1988. It has since emerged as one of the leading online security firms and is reported to control more than a fifth of the global antivirus software market. Though it is better known for its security software, Avast has branched out into other verticals — earlier this year, the company launched a new initiative to reveal the best Wi-Fi hotspots, using crowdsourced data.
Avast said that it’s acquiring AVG to “gain scale, technological depth, and geographical breadth” and so it can “take advantage of emerging growth opportunities in internet security, as well as organizational efficiencies.”
The combined company will have access to “400 million endpoints” — that is, devices that have some form of Avast or AVG application installed. Almost half of those are mobile, which is key in a world that is increasingly shifting away from the desktop. Access to more devices will serve the joint company a bigger pool of data on malware, meaning it should be better positioned to offer improved security products.
“We are in a rapidly changing industry, and this acquisition gives us the breadth and technological depth to be the security provider of choice for our current and future customers,” said Vincent Steckler, CEO of Avast. “Combining the strengths of two great tech companies, both founded in the Czech Republic and with a common culture and mission, will put us in a great position to take advantage of the new opportunities ahead, such as security for the enormous growth in IoT.”
Though the transaction has been given the green light by the boards of both companies, AVG is a publicly traded firm (on the New York Stock Exchange), which means its shareholders must also approve the deal. But Avast says it expects the transaction to close between September and October 2016.
Today is the first day I'm able to speak in public about my experience with Pokemon GO. It's been about a week and a half since I first started playing in the Field Test - very similar to the Beta most people were playing (likely identical) - and it's time to let loose. This game is fantastic. Not in the same way a visually spectacular game like Fallout 4 or DOOM are fantastic, but in a new way. A way that's not like any game I've played before. Pokemon GO is a real game-changer.
The Basics
Pokemon GO is a game you play on your smartphone - Android or iPhone. You sign up and pick a nickname for yourself and you're given a few items with which to capture and take care of Pokemon. Pokemon, if you for some reason do not know at this point, are cartoon creatures that live in this game, taking the place of animals in this universe.
Your job is to capture Pokemon and use them to battle other people like yourself using these creatures as warrior minions. It sounds worse than it is. In the game it's not at all violent, and the vast majority of the game has more to do with finding Pokemon than it does with battling them against your opponents.
What's Good
This game uses an engine developed by Niantic, formerly a group that was once inside Google but is now independent, collaborating with Google, GAME FREAK, Creatures Inc., Nintendo, and more. This game was built the same engine that Ingress is run on. It uses Google Maps to map the world and place both you and game elements on a real world map in your phone.
Pokemon GO is a worldwide game, active everywhere on our planet. You can catch Pokemon anywhere there's a human population.
This game uses landmarks of many types for caches of items you can grab when you get close enough. Physically, that is. This game requires you to actually be within around 100-feet of Pokemon, PokeStops, or Pokemon Gyms to interact with them.
You'll find each of these places and monsters placed automatically according to geographical location. Water-type Pokemon can be found near rivers and lakes, for instance, while PokeStops are placed on landmarks.
Pokemon Gyms are placed on public parks, churches, and other religious gathering places. Let that sink in for a minute if you've never played Ingress and aren't used to the oddity.
What's Great
This game motivates me to walk further and more often than anything else ever has. I don't especially care about racking up points on a fitness band, nor do I find my own health nearly so motivating in the moment as finding a Pokemon in the wild, especially if I've not yet caught that particular Pokemon.
It should very well seem extremely strange to the uninitiated.
I certainly feel childish for suggesting it.
But finding these creatures out in the real world with an app on my smartphone that only allows me to attain them by walking - that's a video game motivating to get exercise in the real world.
I have a built-in understanding of what I'm looking for because of my experience with the original Pokemon Red and Blue games back in 1998. That was back when I had a LOT more spare time to get addicted to video games that required more attention.
Now the Pokemon Company comes back 18 years later with a game that sets free the most entertaining elements in that game to the real world - and I'm hooked again. There wasn't a chance I wouldn't be.
What's Bad
Not a whole lot is bad in this game so far. I wish I were able to play it with a device that wasn't connected to the internet - that might end up being a problem solved by the Pokemon GO Plus when the time comes.
I'd also like to see more variables introduced with Pokemon battles at gyms. At the moment it's mostly a game of jabbing the opposing Pokemon swiftly, hoping your monster is stronger (or at least swift enough) to win. I suspect more variables like this will be introduced once the game gets underway. For now, it's a simple affair - as it well should be.
Who should play?
Everyone should play. Me and you, your mother, and your cousin too. This game is not difficult, requires very, very little investment of time, and doesn't cost a dime. If and when you find yourself wanting to get deeper in to the game, you can invest more time, and more and more until you're 100% obsessed.
And this is just the beginning. There are only 143 Pokemon right here at the beginning in the field trial - not even the full 150 from the original game - or 151 if you count Mew.
Pokemon GO has a lot of room to grow, and it's already radically good.
NOTE: At the time this review is posted, this game has not yet been released to the public. Niantic suggests that within the month of July, both iOS and Android users will be able to participate worldwide. Stay tuned to our Pokemon GO portal for more through the future!
The Samsung Galaxy Note5 is the latest in the line that introduced us to the concept of a phablet in the first place. Following the Galaxy S-line's adoption of glass and metal, Samsung's taken the premium build to the Note series.
Key specifications
5.7"1440x2560 pixels
16MP2160p
2.1GHzExynos 7420 Octa
4GB RAM32/64/128GB memory
3000mAhLi-Po
All is not great, and productivity features have been scrapped, just like the in the mainstream lineup - the Note no longer offers replaceable battery and microSD expansion. The S-Pen is still here though, and big-screen lovers will appreciate the beautiful AMOLED display, multi-window or otherwise.
Design and build quality
The Galaxy Note5 may have kept the screen size of the Note 4, but Samsung engineers have managed to fit it in a smaller body. Most impressive is the reduction in width - 2.5mm may not sound like much, but the side bezels are as thin as they come.
The Samsung Galaxy Note5 is the first generation Note to come after Samsung parted with plastic as the main body material. The phablet adopts the overall design of the S6, but thanks to size and a few minor tweaks it's a Note through and through.
Samsung Galaxy Note5 in the flesh
Build quality is simply superb. The innards are sandwiched between two Gorilla Glass 4 panels and an aluminum frame runs along the sides, creating a truly premium look and feel, befitting a flagship. Fingerprints are inevitable though, and glass does shatter more easily than plastic, so perhaps you should invest in some sort of protection.
A major downside to the new design is that the battery is now sealed, which may put off those used to swapping batteries. You don't get microSD storage expansion and the IR emitter is gone as well - all changes familiar from the Galaxy S6.
The S-Pen has gotten a brand new design too - it now requires a click on the top to extract it from its silo. The click serves no other function though, and we feel like it should have.
The fingerprint sensor is the improved type from the S6, meaning it doesn't require swiping, but works just by tapping. It's fast and reliable, but isn't always on, you have to wake the screen up first. It does enable Samsung Pay, if you're in the regions where the service is supported.
Design and build quality score
4.0
Display
The Samsung Galaxy Note5 comes with a 5.7-inch AMOLED display, with a 1,440 x 2,560 pixels resolution. That comes down to 518ppi, far past the point where individual pixels can be seen with the naked eye.
An inherent property of the display technology is the infinite contrast - a result of black pixels not being lit up at all. Maximum brightness in regular surroundings is a little over average for AMOLED panels, but when you set it to Auto and expose the phone to bright light, it pushes it a lot higher, and easily into LCD territory.
Sunlight legibility benefits from the infinite contrast and low reflectivity, which coupled with the boost in brightness makes the Galaxy Note5 among the best performers in direct sunlight.
Color accuracy was a problem with initial AMOLED displays, but that's no longer the case. There are several settings, and Basic gets you possibly the most accurate color reproduction we've seen with a DeltaE of 1.1 (the threshold to call a display calibrated being 4.0). The other modes bring about minor drops in accuracy, to the benefit of more punchy output.
Display score
5.0
Battery life
The Samsung Galaxy Note 5 comes with a 3,000mAh battery capacity, a downgrade from the previous generation's 3,220mAh, and the fact that it's now non-removable is another red flag.
The reality is, however, that Samsung's latest phablet is a frugal spender and lasts nearly as long as the Note 4. Virtually identical numbers in 3G call times and web browsing, but 4 hours less in video playback mean the Note5 scores an 85h endurance rating in our test - 5 hours shorter than the model it replaces.
The endurance rating is an estimation of how long the phone would last if you use it for an hour each of calling, browsing and video playback a day. Such usage pattern may not be relevant to your own usage scenario, but we've established it so our battery results are comparable across devices. You can adjust the formula to better match your own usage pattern, by visiting our dedicated battery test results page.
The Note5 comes with fast charging capabilities - flat to 100% takes about 90 minutes, and there's also fast wireless charging tech built-in, which tops it up in 2 hours. The charging speed is almost enough to make up for not being able to pop in a fresh battery. When you're in a pinch, a two-tiered power-saving mode can help by turning off less essential features.
Battery life score
5.0
Audio
The speaker of the Note5 managed an Average score in our loudness test, but what it lacks in decibels, it makes up for in sound quality. It's still a single driver, though, when a lot of competitors have switched to front-facing stereo speakers.
Audio output through the 3.5mm jack is spotless, and very loud at that, when connected to an external amp. Forcing the Note5 to drive a pair of headphones hardly brings about any distortion, while stereo crosstalk takes only a minor hit, nearly unnoticeable.
Overall, it's an good showing from the latest Samsung phablet, excellent if you don't care as much about the loudspeaker.
Audio score
3.5
Photo camera
Imaging on the Galaxy Note5 is handled by a 16MP primary camera with a Sony IMX240 sensor behind an f/1.9 lens - a setup borrowed from the Galaxy S6 and S6 edge released a few months back. It also has optical image stabilization and an LED flash to assist in the dark.
Double-press on the Home button to launch the camera works here too, and once you're in the app, it's the familiar simple interface with shortcuts to basic functions. If you want more control, you can launch the Pro mode, which gives you access to manual exposure settings. RAW capture is available too.
Image quality is exemplary. Photos are sharp and detailed, colors are rendered nicely and dynamic range is a chart-topper. Low-light photos add up to the great impression, too.
Up front you get a 5MP selfie shooter coupled with an f/1.9 lens too, but more importantly, it has a wide 120-degree field of view helping for group selfies. The rear-mounted heart rate sensor can be used as a shutter release button, which comes in handy.
Camera samples
Photo camera score
4.5
Video camera
The Note5 can capture video up to 2160p (4K), but it can also do 1440p (to match the display resolution), 1080p at 30 and 60fps and 720p slow motion clips at 120fps. HDR video and digital stabilization is available, but not in 4K. The front camera tops out at 1440p/30fps.
Videos are packed with detail, and overall quality is on par with the stills - that is to say excellent.
Video camera score
4.5
Software
The Galaxy Note5 runs on the latest Android 5.1.1 Lollipop build, but with a proprietary TouchWiz layer on top. Historically a bloated (if feature-rich) overlay, Samsung's Android skin has been trimmed down and refined to the point where it's now arguably one of the most balanced around.
The lockscreen gives you notifications at a glance plus a couple of shortcuts, but you may be skipping past those if you use fingerprint unlock. Homescreens have the usual dock with everpresent shortcuts, folders and widgets are supported too.
The icon grid size can be adjusted, but the biggest news of the year is that Samsung now lets you apply themes to the interface - a few are pre-installed, but plenty are available online. The app drawer gives access to all your apps, where you choose between a custom arrangement and alphabetical order.
Samsung's take on split-screen multitasking is probably the best there is. The two windows can be resized and swapped and plenty of apps are supported. Alternatively, you can shrink just about any app to a smaller windowed view by swiping diagonally from one of the top corners.
The Note5, however, like all previous Notes is all about the S-Pen. The stylus has gotten a brand new (though potentially harmful) design this year and now requires the click of a button to pull out. Just make sure you don't insert it backwards because you're pretty much guaranteed to break the switch inside, rendering pen detection and consequently stylus use impossible.
If you refrain from such inadvisable experiments, you'd be able to enjoy a redesigned Air command menu, now with the option to add your own shortcuts there. The usual Action Memo, Smart Select and Screen Write are at your disposal too, but Samsung has also added a new feature - you can now write on the Note5 with the display off immediately upon ejecting the S-Pen.
Update, Mar 12: We would like to make it clear that the score in this section is based on a number of factors such as how recent the version of Android is, how likely the phone is to get frequent updates to future major versions, how well the built-in biometric security feature works for unlocking the phone, as well as on the amount of meaningful extra features and customization options offered by the manufacturer on top of the vanilla Android. This comes to clarify that if you consider yourself to be an Android purist who likes their clean stock Android, the scores in this section most probably won't be completely relevant to your preferences. A Nexus device is unlike to score the highest here.
Software score
4.5
Benchmark performance
The homegrown 14nm Exynos 7420 powers the Galaxy Note5, just like all of the Samsung flagships in 2015. This means 2.1 GHz quad-core Cortex-A57 and 1.5 GHz quad-core Cortex-A53 CPU, Mali-T760MP8 GPU, and 4GB of RAM - a gig more than the S6 and S6 edge.
Benchmarks consistently put the Note5 in the top of the charts, a position, which it typically shares with its similarly equipped siblings. On occasion, the Note5 edges ahead in compound benchmarks, but in graphics tests record framerates are out of the question due to the high resolution. Overall, one of the fastest phones of 2015.
Benchmark performance score
5.0
Wrap-up
With the Galaxy Note5 Samsung continues the tradion of offering the most powerful phablet on the market, rightfully so as the company came up with the concept of the large-screened smartphone. The fifth generation comes with the newly adopted design, with materials and build to finally match its price and market position.
There's really not much to complain about Samsung's latest phablet - battery life is superb, the AMOLED screen is bright and accurate, camera output is great. It is the S-Pen that sets the Notes apart from the rest, and in this new iteration it's good as ever, now clicks too.
Samsung Galaxy Note5
Pros
Cons
Premium design, supreme build
Beautiful 5.7-inch AMOLED display
Powerful chipset, S-Pen
Impressive camera output both stills and video
Excellent battery life, fast charging, both wired and wireless
Glass accumulates fingerprints, fragile
Non-removable battery, no storage expansion, no IR blaster